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Old Dec 18, 2008, 09:15 PM // 21:15   #1
Lion's Arch Merchant
 
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Default Rayway (Monk Team Build) [Merged]

THIS IS HOW YOU WIN PVE AND STILL RETAIN YOUR BADNESS. REMEMBER YOU SAW IT HERE FIRST.

Needed:
3 Monk Heroes
1 Terrible Player who goes afk alot and doesn't pay attention to PvE
ION CANNON

Builds:

Your build: Whatever you want, snares are good

ION CANNON 1


Monk / Elementalist


[Copy [Ion 1;OwYT0GHD5xnhXp+ukuo1v6jMAA]




ION CANNON 2


Monk / Elementalist


[Copy [Ion 2;OwYT423CxxnhXp+axAi1v6jMAA]



ION CANNON 3


Monk / Elementalist


[Copy [Ion 3;OwYT423Cxxn5Sur1jAi1v6jMAA]




Notes: These can be changed around to your liking. The general premise is to have absurd amounts of healing and prot, along with passive defense and damage from smiting skills. Oh, and you have 3 big ass ION CANNONS which will destroy everything in your way. You can also be a pussy and bring a mm.

IONCANNON has the best animation in the game, making it better than any other build.

P.S. When you blow shit up, you have to scream ION CANNONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!

Last edited by Scarn; Dec 23, 2008 at 04:56 PM // 16:56..
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Old Dec 18, 2008, 09:26 PM // 21:26   #2
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The lack of Smiter's Boon worries me.
I also run Divine Boon - thus removing the need for point in Healing.

Pretty much - first build times 3 - drop GoLE and DH for the above skills.
PS would be sweet though.
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Old Dec 18, 2008, 09:39 PM // 21:39   #3
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http://www.pvxwiki.com/wiki/Build:Team_-_PvE_Smiteball

Sorry, I've been first. And better.

Oh, and it's Hammer of Dawn.
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Old Dec 18, 2008, 11:44 PM // 23:44   #4
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Quote:
Originally Posted by Abedeus View Post
http://www.pvxwiki.com/wiki/Build:Team_-_PvE_Smiteball

Sorry, I've been first. And better.

Oh, and it's Hammer of Dawn.
The PvX version has restore life. I cried a little.
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Old Dec 19, 2008, 12:25 AM // 00:25   #5
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If you're going to roll a player in PvE with RoJ, Slap on Smiter's boon. other then that, I would definitly throw in Ebon Battle Standard of Wisdom. It will vastly increast the rate of which you can absolutely destroy things :P
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Old Dec 19, 2008, 02:21 AM // 02:21   #6
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Wisdom, not Honor. It will decrease your recharge time resulting in more kills, good find.
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Old Dec 19, 2008, 10:16 AM // 10:16   #7
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I was using the following:

[build prof Mo/any box Smite=12+1+1 Diving=12+1][ray of judgment][bane signet][castigation signet][signet of rage][smiter's boon][reversal of damage][smite hex][smite condition][/build]

Three of these mostly. Feel free to drop smiteX for [protective spirit, splinter weapon, aegis or whatever you want but I havent felt a sharp need for that especially when they can keep you hexless and conditionless with this setup much better and deal damage from that as well. Three banes signets are amazing lol when you knocklock stuff.

[smiters boon] is just amazing heal of RoD.

Tank usually works out nice but not needed, I usually afk...well, I always afk.
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Old Dec 19, 2008, 12:52 PM // 12:52   #8
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Changed the bars to reflect changes I saw necessary. With new bars, I rolled through a couple of VQs and a dungeon or two. If it's a caster light area, no other form of backline is necessary. Oh yeah, this works incredibly well with an Urf Shaker or Dragon Stomper.
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Old Dec 20, 2008, 01:36 PM // 13:36   #9
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I just played my smiter char for the first time since the update and gave him the updated RoJ. Wow! I can hardly wait to see what happens when three monks fire that thing off! If it does as well as I suspect, it looks like my Sabway team can go into retirement.
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Old Dec 21, 2008, 04:42 PM // 16:42   #10
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Out of the all of the builds posted in this thread and the PvX ones, Super Igor's full smite version definitely worked the best for me.
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Old Dec 22, 2008, 06:14 AM // 06:14   #11
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Default 6 Ray of Judgment Heros

Hi guys,

Im looking for an build for 2 players and 6 heros using Ray of Judgment since it rock hard. My first thought were something about this:

Smiter I
[build prof=Mo/Me smi=12 div=10 ins=8][ray of judgment][castigation signet][reversal of damage][smite condition][heavens delight][divine healing][smiters boon][power drain][/build]
Smiter II
[build prof=Mo/Me smi=12 div=10 ins=8][ray of judgment][castigation signet][reversal of damage][smite hex][heavens delight][divine healing][smiters boon][power drain][/build]
Prot I
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][judges intervention][smite condition][smiters boon][protective spirit][aegis][glyph of lesser energy][/build]
Prot II
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][smiters boon][shield of absorption][aegis][glyph of lesser energy][/build]
Heal I
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][divine intervention][smite condition][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]
Heal II
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]



I think its better to replace the Prot monks for N/Mo to solve energy problems, or it can replaced by an Ele/Mo with wards or something. For players, Standart of Windson is just sweet, they´re on fire too

Last edited by arturfel; Dec 22, 2008 at 06:28 AM // 06:28..
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Old Dec 22, 2008, 06:29 AM // 06:29   #12
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i would take out prot 1 and heal 1. e/mo - WoF + an AoE KD like earthquake ---- e/mo - AoE snare (deep freeze/ice spikes) to cc the targets and lock then down while still having 6 RoJ. plus wards relieve pressure from those who arent caught in the RoJ.

looks like a fun build, tell me if it works out for you.
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Old Dec 22, 2008, 06:44 AM // 06:44   #13
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Default Monkway - The new triple hero team?

Do you guys think Monkway is the new triple hero team, and might even become another trinity?
It has uber damage and healing. Giving monks and overpowered armor ignoring skill was one of the best choices of ANET as of yet

Seriously though. Big AOE armor ignoring damage, protection, healing, and more damage
It ain't no sabway, but I see a light future for monks. Heh, get it? "light" future? For monks? XD /badpun
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Old Dec 22, 2008, 07:35 AM // 07:35   #14
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Im happy to see a new "cookie cutter" build. I know that its probably not called a cookie cutter yet, but neither was discordway right when it was discovered. Same goes for Sabway.

I will look forward to trying out this build just so see what the potential is. i remember Shards of Orr at first used to give me sooo much trouble, but i imagine that Monkeyway would make it foolproof.

and you are 1 hero off from being able to have constant [aegis] chain.

The only thing im worried about is the 30 second recharge on the primary damaging skill.

Last edited by daze; Dec 23, 2008 at 08:46 AM // 08:46..
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Old Dec 22, 2008, 08:17 AM // 08:17   #15
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maybe a newbie qeustion, what are the monkway builds. i can't find them on PVX i think is because i'm bad @ searching.

i hope there someone can post the builds or post the link where i can find the build

greets silvana
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Old Dec 22, 2008, 08:58 AM // 08:58   #16
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Quote:
Originally Posted by mirri View Post
maybe a newbie qeustion, what are the monkway builds. i can't find them on PVX i think is because i'm bad @ searching.

i hope there someone can post the builds or post the link where i can find the build

greets silvana
http://www.guildwarsguru.com/forum/s...php?t=10344663
its in the same section that we are in currently.
Just go up one level and look for the other thread talking about 6 Monks
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Old Dec 22, 2008, 09:12 AM // 09:12   #17
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If you are referring to the 6 RoJ heroes build, that is a 6 heroes build, not a triple heroes build. Unless someone would recommend which 3 of the 6 heroes to take.

It may work in Shards of Orr but I wonder if it would also work well in other tougher places in HM without undead.

Last edited by Daesu; Dec 22, 2008 at 09:20 AM // 09:20..
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Old Dec 22, 2008, 09:44 AM // 09:44   #18
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Just tried it out in HM and it looks good. Definitely not inferior to sabway or discordway.

One problem is the 2s cast of RoJ which caused the heroes to stand still and get slaughtered by AoE. The other problem is, energy can get a little low.

Other than those, it seems to work well but ....

Look at the 6 heroes thread:

http://www.guildwarsguru.com/forum/s...php?t=10344663

...taking one of the healer, protector, and smiter would be superior to the build you have. You dont have a healer (this means you have to rely on Mhenlo for all the healing) or a res.

Last edited by Daesu; Dec 22, 2008 at 10:20 AM // 10:20..
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Old Dec 22, 2008, 10:18 AM // 10:18   #19
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Quote:
Originally Posted by daze View Post
and you are 1 hero off from being able to have constant [aegis] chain.

The only thing im worried about is the 30 second recharge on the primary damaging skill.
DO heroes actually chain stuff well? I can remember when I was on my paragon the hero paragon would just replace my 'Stand your ground' instead of waiting till mine expired.
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Old Dec 22, 2008, 10:37 AM // 10:37   #20
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Quote:
Originally Posted by bungusmaximus View Post
DO heroes actually chain stuff well? I can remember when I was on my paragon the hero paragon would just replace my 'Stand your ground' instead of waiting till mine expired.
Heroes do like to recast enchantments as soon as they run out. So most of the time when [[aegis] runs out, whoever has a charged aegis will go ahead and cast it. The only exception is when 2 or 3 heroes try to cast it at the same time, but that is rare because they are usually casting other spells.

Heroes are pretty mindless when it comes to prots so that is why they are so good with full party prots like [aegis] because they just recast when it runs out. Having 3-4 heros with [[aegis] will give them the opportunity to recast as soon as the enchantment ends.

If you want to help this out, then you can put them on recharge intervals by manually casting [aegis] for each of them at the 10 second intervals which will help keep them casting in that same order.

1. disable [[aegis] on each hero
2. cast [aegis] on first hero
3. wait till it ends and cast on next hero
4. repeat on other heroes and re enable the skills

they should all cast it when it recharges for them which will be at 10 second intervals.

Last edited by daze; Dec 22, 2008 at 10:44 AM // 10:44..
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